Calc-o-Bots Crowdfunding

News: We're almost online for 2 years now & added more store discounts for you
Current funding: € 4.730,-

.-~=[ Goals ]=~-.

Goal
Implement multiserver lobby.

The game may be hosted on multiple servers. Each server connects to a central 'lobby' server. Needed for load-balancing.

Improve FX - Laser

Better laser animations

Improve FX - Bumping

Better bumping animations

Improve all UI / UX / FX

Better UI / UX / FX. Better explanation of the game rules.

Improve AI

AI takes into account: lasers, mines, bombs

Add tiles & Parts for board editor when setting up game.

When the game session starts, all tiles & parts from all players slots will be piled up for usage in the board editor phase.

Team Deathmatch.

Destroy all players in other teams.

Team Capture the Flag.

CTF but reaching checkpoints may be done by any teammate. Team wins if last checkpoint is reached.

Team Capture the Flag - Bottleneck Mode.

CTF but all teammates must reach all checkpoints in order.

Capture the Flag - Any Order.

CTF but all checkpoints must be reached in any order.

Friendly Fire On / Off.

Team based game modes will have the option 'friendly fire' on or off.

Add skin: Bronze. (Stretch Goal)

Bronze-themed skin.

Add skin: Silver. (Stretch Goal)

Silver-themed skin.

Add skin: Gold. (Stretch Goal)

Gold-themed skin.

Add skin: Diamond. (Stretch Goal)

Diamond-themed skin.

Add skin: Mythic. (Stretch Goal)

Mythic-themed skin.

Add skin: Rusted.

Rusted-themed skin.

Add skin: Nature.

Nature-themed skin.

Add skin: Future / Space.

Future / Space-themed skin.

Implement XP-system (INF levels that are more more difficult to reach).

Earn XP when playing the game. This one is needed to unlock the storymode.

Add storyline.

Add a storyline to the game. XP-system will determine the chapter of the game, story will be shown with images.

Add dedicated hosted game session that is streamed to YouTube (if you choose this, it will be watched).

This is a special automatic hosted game session that is streamed to YouTube.

Implement Sponsored Tiles.

Sponsors may buy commercial 'Bits' on tiles. Players that move over those tile may earn a max amount of 'Bits' from these sponsors. (example: company X spends money on 1.000.000 Bits that will be made available on sponsored tiles.

Implement fully working Video Player.

A Video Player is made available. It's possible to watch a playback of all issued commands. Step-by-step mode.

Add Power: Dummy -> Dummy Damage.

Upgrade Dummy: All Dummy cards in play (for all players) will increase laser dmg by +x.

Add Power: Dummy -> Dummy Power.

Upgrade Dummy: All Dummy cards in play (for all players) will increase laser dmg by +x and laser destroys walls.

Add Power: Dummy -> Dummy Explode.

Upgrade Dummy: All Dummy cards in play (for all players) will have an explosions on impact with dmg x.

Add Power: Dummy -> Dummy Earner.

Upgrade Dummy: All Dummy cards in play (for all players) will increase Bit earnings by x2 (stacks with each earner).

Add Power: Laser -> Powered laser.

Upgrade laser: laser dmg +x per laser, walls are destroyed.

Add Power: Laser -> Push laser (Stretch Goal)

Upgrade laser: laser pushes enemy 1 tile.

Add Power: Laser -> Diamond Laser Crystal

Upgrade laser: all laser dmg x2.

Add Power: Board Interaction -> Hover (Stretch Goal)

Hover: player may fly over empty tiles.

Add Power: Board Interaction -> Force Field

Force Field: dmg +x to other when bumping.

Add Power: Board Interaction -> Exchange Tiles

Exchange Tiles: swap 2 tiles. You may use this 3 times.

Add Power: Board Interaction -> Rotate Tile (Stretch Goal)

Rotate Tile: rotate a tile with all it's parts. You may use this 3 times.

Add Power: Board Interaction -> Rotate Board (Stretch Goal)

Rotate Board: rotate the complete board.

Add Power: Board Interaction -> Destroy Sighted Walls

Destroy Sighted Walls: programmable 1x: destroy all walls in sight until edge of gameboard.

Add Power: Board Interaction -> Destroy Sighted Parts

Destroy Sighted Parts: programmable 1x: destroy all walls in sight until edge of gameboard or first encountered wall, that wall is destroyed (with lasers on it).

Add Power: Board Interaction -> Gravity Laser Crystal (Stretch Goal)

Gravity Laser Crystal: programmable 1x: all conveyor belts in range x will align with forward sight.

Add Power: Board Interaction -> Place Tile

Place Tile: programmable 1x: place n tiles on the next empty tile your forward laser finds.

Add Power: Board Interaction -> Destroy Parts

Destroy Parts: programmable 1x: remove all parts that are on the current tile.

Add Power: Board Interaction -> Remove Wall

Remove Wall: programmable 1x: remove wall @ facing direction from the current tile.

Add Power: Board Interaction -> Add Wall

Add Wall: programmable 1x: add wall @ facing direction on the current tile.

Add Power: Board Interaction -> Place Repair 1 (Stretch Goal)

Place repair 1: programmable 1x: place a repair 1 part on the current tile.

Add Power: Board Interaction -> Place Repair 2 (Stretch Goal)

Place repair 2: programmable 1x: place a repair 2 part on the current tile.

Add Power: Board Interaction -> Place Teleport

Place Teleport: programmable 2x: place a teleport at the current tile, next program will place the output.

Add Power: Bomb -> Bomb

Bomb: programmable 1x: dmg x. Explosion blast will go around walls and other obstructions like walls. Dmg done is half original dmg from source per tile from source until 0.

Add Power: Bomb -> Nuclear Bomb

Nuclear Bomb: programmable 1x: dmg 64 bomb.

Add Power: Bomb -> Black Hole (Stretch Goal)

Black Hole: programmable 2x: opens a door from first tile where placed to second tile permanently.

Add Power: Bomb -> Neutron Bomb

Neutron Bomb: same as normal bomb but goes through walls.

Add Power: Bomb -> Corrodic Gas (Stretch Goal)

Corrodic Gas: same as normal bomb but does same dmg on every tile.

Add Power: Bomb -> HP Cloud

HP Cloud: programmable 1x: a bomb that increases HP no matter the range.

Add Power: Bomb -> HP Source

HP Source: programmable 1x: a bomb that increases HP. Heals 1/2 HP less for each tile away.

Add Power: Ondeath -> Explode (Stretch Goal)

Explode: like a normal bomb.

Add Power: Ondeath -> Global Damage (Stretch Goal)

X dmg on all players.

Add Power: Ondeath -> Shoot.

Shoot: like a normal shoot phase.

Add Power: Ondeath -> Corrode (Stretch Goal)

Corrode: all parts will be removed from tile. I there are no parts, remove tile.

Add Power: Ondeath -> Earn Bits (Stretch Goal)

Earn Bits: get x bits.

Add Power: Ondeath -> InstaWin (Stretch Goal)

InstaWin: win the game.

Add Power: Ondeath -> InstaLose (Stretch Goal)

InstaLose: lose the game.

Domination (Stretch Goal)

Keep dedicated tiles under control of your bot.

Team Domination (Stretch Goal)

Keep dedicated tiles under control of your bot team.

Achievements (Stretch Goal)

Earn achievements while playing the game.

Invite friends (Stretch Goal)

Earn Bits / special cards by inviting friends to create an account.

Print out the game (Stretch Goal)

Print out the game robots, cards and created board to play the game without a device.