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Goal |
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Implement multiserver lobby.
The game may be hosted on multiple servers. Each server connects to a central 'lobby' server. Needed for load-balancing. |
Improve FX - Laser
Better laser animations |
Improve FX - Bumping
Better bumping animations |
Improve all UI / UX / FX
Better UI / UX / FX. Better explanation of the game rules. |
Improve AI
AI takes into account: lasers, mines, bombs |
Add tiles & Parts for board editor when setting up game.
When the game session starts, all tiles & parts from all players slots will be piled up for usage in the board editor phase. |
Team Deathmatch.
Destroy all players in other teams. |
Team Capture the Flag.
CTF but reaching checkpoints may be done by any teammate. Team wins if last checkpoint is reached. |
Team Capture the Flag - Bottleneck Mode.
CTF but all teammates must reach all checkpoints in order. |
Capture the Flag - Any Order.
CTF but all checkpoints must be reached in any order. |
Friendly Fire On / Off.
Team based game modes will have the option 'friendly fire' on or off. |
Add skin: Bronze. (Stretch Goal)
Bronze-themed skin. |
Add skin: Silver. (Stretch Goal)
Silver-themed skin. |
Add skin: Gold. (Stretch Goal)
Gold-themed skin. |
Add skin: Diamond. (Stretch Goal)
Diamond-themed skin. |
Add skin: Mythic. (Stretch Goal)
Mythic-themed skin. |
Add skin: Rusted.
Rusted-themed skin. |
Add skin: Nature.
Nature-themed skin. |
Add skin: Future / Space.
Future / Space-themed skin. |
Implement XP-system (INF levels that are more more difficult to reach).
Earn XP when playing the game. This one is needed to unlock the storymode. |
Add storyline.
Add a storyline to the game. XP-system will determine the chapter of the game, story will be shown with images. |
Add dedicated hosted game session that is streamed to YouTube (if you choose this, it will be watched).
This is a special automatic hosted game session that is streamed to YouTube. |
Implement Sponsored Tiles.
Sponsors may buy commercial 'Bits' on tiles. Players that move over those tile may earn a max amount of 'Bits' from these sponsors. (example: company X spends money on 1.000.000 Bits that will be made available on sponsored tiles. |
Implement fully working Video Player.
A Video Player is made available. It's possible to watch a playback of all issued commands. Step-by-step mode. |
Add Power: Dummy -> Dummy Damage.
Upgrade Dummy: All Dummy cards in play (for all players) will increase laser dmg by +x. |
Add Power: Dummy -> Dummy Power.
Upgrade Dummy: All Dummy cards in play (for all players) will increase laser dmg by +x and laser destroys walls. |
Add Power: Dummy -> Dummy Explode.
Upgrade Dummy: All Dummy cards in play (for all players) will have an explosions on impact with dmg x. |
Add Power: Dummy -> Dummy Earner.
Upgrade Dummy: All Dummy cards in play (for all players) will increase Bit earnings by x2 (stacks with each earner). |
Add Power: Laser -> Powered laser.
Upgrade laser: laser dmg +x per laser, walls are destroyed. |
Add Power: Laser -> Push laser (Stretch Goal)
Upgrade laser: laser pushes enemy 1 tile. |
Add Power: Laser -> Diamond Laser Crystal
Upgrade laser: all laser dmg x2. |
Add Power: Board Interaction -> Hover (Stretch Goal)
Hover: player may fly over empty tiles. |
Add Power: Board Interaction -> Force Field
Force Field: dmg +x to other when bumping. |
Add Power: Board Interaction -> Exchange Tiles
Exchange Tiles: swap 2 tiles. You may use this 3 times. |
Add Power: Board Interaction -> Rotate Tile (Stretch Goal)
Rotate Tile: rotate a tile with all it's parts. You may use this 3 times. |
Add Power: Board Interaction -> Rotate Board (Stretch Goal)
Rotate Board: rotate the complete board. |
Add Power: Board Interaction -> Destroy Sighted Walls
Destroy Sighted Walls: programmable 1x: destroy all walls in sight until edge of gameboard. |
Add Power: Board Interaction -> Destroy Sighted Parts
Destroy Sighted Parts: programmable 1x: destroy all walls in sight until edge of gameboard or first encountered wall, that wall is destroyed (with lasers on it). |
Add Power: Board Interaction -> Gravity Laser Crystal (Stretch Goal)
Gravity Laser Crystal: programmable 1x: all conveyor belts in range x will align with forward sight. |
Add Power: Board Interaction -> Place Tile
Place Tile: programmable 1x: place n tiles on the next empty tile your forward laser finds. |
Add Power: Board Interaction -> Destroy Parts
Destroy Parts: programmable 1x: remove all parts that are on the current tile. |
Add Power: Board Interaction -> Remove Wall
Remove Wall: programmable 1x: remove wall @ facing direction from the current tile. |
Add Power: Board Interaction -> Add Wall
Add Wall: programmable 1x: add wall @ facing direction on the current tile. |
Add Power: Board Interaction -> Place Repair 1 (Stretch Goal)
Place repair 1: programmable 1x: place a repair 1 part on the current tile. |
Add Power: Board Interaction -> Place Repair 2 (Stretch Goal)
Place repair 2: programmable 1x: place a repair 2 part on the current tile. |
Add Power: Board Interaction -> Place Teleport
Place Teleport: programmable 2x: place a teleport at the current tile, next program will place the output. |
Add Power: Bomb -> Bomb
Bomb: programmable 1x: dmg x. Explosion blast will go around walls and other obstructions like walls. Dmg done is half original dmg from source per tile from source until 0. |
Add Power: Bomb -> Nuclear Bomb
Nuclear Bomb: programmable 1x: dmg 64 bomb. |
Add Power: Bomb -> Black Hole (Stretch Goal)
Black Hole: programmable 2x: opens a door from first tile where placed to second tile permanently. |
Add Power: Bomb -> Neutron Bomb
Neutron Bomb: same as normal bomb but goes through walls. |
Add Power: Bomb -> Corrodic Gas (Stretch Goal)
Corrodic Gas: same as normal bomb but does same dmg on every tile. |
Add Power: Bomb -> HP Cloud
HP Cloud: programmable 1x: a bomb that increases HP no matter the range. |
Add Power: Bomb -> HP Source
HP Source: programmable 1x: a bomb that increases HP. Heals 1/2 HP less for each tile away. |
Add Power: Ondeath -> Explode (Stretch Goal)
Explode: like a normal bomb. |
Add Power: Ondeath -> Global Damage (Stretch Goal)
X dmg on all players. |
Add Power: Ondeath -> Shoot.
Shoot: like a normal shoot phase. |
Add Power: Ondeath -> Corrode (Stretch Goal)
Corrode: all parts will be removed from tile. I there are no parts, remove tile. |
Add Power: Ondeath -> Earn Bits (Stretch Goal)
Earn Bits: get x bits. |
Add Power: Ondeath -> InstaWin (Stretch Goal)
InstaWin: win the game. |
Add Power: Ondeath -> InstaLose (Stretch Goal)
InstaLose: lose the game. |
Domination (Stretch Goal)
Keep dedicated tiles under control of your bot. |
Team Domination (Stretch Goal)
Keep dedicated tiles under control of your bot team. |
Achievements (Stretch Goal)
Earn achievements while playing the game. |
Invite friends (Stretch Goal)
Earn Bits / special cards by inviting friends to create an account. |
Print out the game (Stretch Goal)
Print out the game robots, cards and created board to play the game without a device. |